Loading..
Feedback Forums
For general feedback about the game.
Steam Support
Visit the support site for any issues you may be having with your account.
Contact the Team
To contact us directly about specific matters.





True Sight — The International 2018

Join world champions OG and a sold-out crowd as they broadcast live from the Nordisk Film Cinema Palads in Copenhagen, Denmark for the world premiere of True Sight — The International 2018.

Tune in live on Tuesday, January 15 from 11:00am PST, with hosts Kaci and PyrionFlax, to journey behind the scenes of OG’s epic five-game clash against PSG.LGD, to be followed by a live Q&A session with the audience and the champs themselves.

Last year, Dota fans around the world watched as history took place in Vancouver. Now it’s time to look back and see exactly how the story unfolded.


True Sight World Premiere

Team OG stunned the world in August when they held strong against PSG.LGD to claim the Aegis of Champions in a thrilling five-game conclusion to The International. Now, it’s time to journey behind the scenes of this epic clash to see the real story of how one of the most exciting comebacks in esports history unfolded for the players involved.

Join OG and a theatre audience on January 15, 2019 to catch the world premiere of True Sight — The International 2018, coming to you live from the Nordisk Film Cinema Palads in Copenhagen, Denmark.

The broadcast will begin at 8:00pm CET, to be followed by a Q&A session with attendees and the champions themselves—hosted by Kaci and PyrionFlax. Tickets to join OG at the live premiere in Copenhagen will be available starting on December 25, with more information on how to tune in at home coming soon.


Rubick Arcana & Frosthaven Event

In today’s update, Rubick steals the show, unveiling his own Arcana item before kicking off the events of Frosthaven, a new special game mode available through January 3rd.

Featuring all-new custom animations and effects—including 115 custom stolen spell effects, dynamic cape colors, and more animations than any other hero in the game—the Magus Cypher Arcana has helped Rubick unlock a deeper mastery in manipulating the arcane arts. No longer content just to mimic the spells of his enemies, Rubick can now alter the very core of the magic used against him, changing it to his liking and casting it back with his own signature style.

But the new influx of arcane knowledge has left Rubick in want of even more, and his sudden ardor has turned arboreal. In the secluded hamlet of Frosthaven, atop the heart of an ancient power, grows the original Frostivus tree, from which all the world’s holiday presents flow. Rubick, swept up in the zeal of unraveling and reshaping arcane energies, intends to uproot the tree to explore the mysterious font of power beneath it. And only five heroes stand between him and the end of Frostivus forever.

Head over to the Frosthaven Update page for more information on this chilling special event and a complete rundown of Rubick’s new Magus Cypher Arcana.

As you take to the lanes looking for a spell to steal, we also hope you’ll enjoy this Arcana’s remastered take on the original voice performance of the late Barry Dennen, who imbued Rubick with a magic that helped the Grand Magus steal our hearts in the first place.


TNC and the Chongqing Major

We’ve been following the recent situation regarding TNC and the Chongqing Major and how it has unfolded. First, for clarification, Kuku is not banned by the Chinese government. While there is a lot of anxiety around his attendance and problems it may create, we do not believe his presence creates a real security threat.

Our view on the situation is that responsibility resides with teams to handle these types of issues professionally. When they fail to do so, we will step in. While it is one thing to make a mistake and apologize, it is quite another thing for the team to lie about it or try to create cover for an individual player. TNC has mishandled the situation on multiple occasions, making the situation much worse than it needed to be.

TNC contacted Valve last Tuesday, asking if they would get a DPC point penalty for replacing Kuku; we told them that they wouldn’t. We assumed that they were then working on a plan to replace Kuku with another player. However it seems like TNC is currently not taking proper responsibility for their actions, coupled with the attempted cover up by the team, so we are now stepping in directly and banning Kuku from attending this event. To be clear, TNC is not the victim in this case. It is not okay to cover up the situation, avoid any real sense of responsibility and then deflect it onto the community. We expect them to disagree with this.

Players and teams will make mistakes in the future, and they should accept responsibility for them. We want there to be opportunities to learn from their errors, but taking responsibility doesn’t mean making mistakes don’t come with a cost. Covering up the situation is not an acceptable approach to the problem, and demonstrates poor decision making from TNC that requires accountability. In addition to being required to replace Kuku, we will also be docking 20% of TNC’s current DPC points. The player restriction does not affect future tournaments.


Regional Qualifiers

We are disqualifying Pain X from the South American regional qualifiers, and giving their spot to the runner-up, Thunder Predator.

Three months ago, we were contacted by Pain X inquiring about playing in the South American qualifiers. They asked if they could participate in them by traveling back and forth to the region to play in the qualifiers, rather than staying in the region. We explained to them that they couldn’t do that. We walked them through our reasoning, and what the purpose of regional qualifiers are, and why we thought that neither we nor fans would consider them an actual South American team.

The reasons for guaranteed spots for each region is because we want to help nurture competitive growth in different regions, as well as have regional representation for fans around the world. We think it’s important for fans to be able to see their regions grow, and their teams compete in global events. A team temporarily traveling to and from a region just to compete in the qualifiers clearly does not provide any meaningful benefit to the region, and harms growth overall. When you are an actual team that lives in a region, you end up practicing with other teams, nurturing the region and growing local fans there. We explained this to Pain X three months ago, and as such, after investigating, we are removing them from the South American qualifiers.

For teams that try to bend the rules on this to gain a competitive advantage over other teams, you run the risk of being disqualified outright. We will always reserve discretion to decide what is in the spirit of the regional goals and what is not. If a team wants to move to a new region completely, they are free to contact us and try to make their case on why they think they will be an actual team in that region going forward.


7.20 Gameplay Update

The 7.20 Gameplay Update is now live, bringing with it a large number of gameplay changes, dozens of updated abilities, and much more.

Head over to the update page to learn about all the changes.